So 1 my proximity prompt doesn’t show up when the object its on is anchored
2 well its explained in the following video
About the tween, what I would do is create two tweens, one going out, and one going back to its original position. Then make a condition with a open variable
local Open = false
if Open ~= false then
tween1:Play()
Open = true
else
tween2:Play()
Open = false
end
Sorry if its a bit messy. You can make it a function when connecting.
tweeninfo cannot be empty, you have to actually give it every argument except for callback
I will have to fool around with it thanks
Idk how to do that even when I followed tutorials exactly all the code would show up red and wouldn’t work