I’m looking for some insight in tweening texture offsets.
Specifically I have created a gunskin script that moves the texture and makes it look animated, but it is extremely expensive on the server, because it’s running in a loop at very small increments to make it seem as fluid as possible. My friend doesn’t have a very good computer and he said he 70 or so frames (uses fps unlocker) when a skin is even equipped.
Are there more efficient methods to this? I looked into tweening it but (correct me if I’m wrong) I don’t think tweenservice can do OffsetStud values, as it isn’t a supported property type.
(I also know that the hit game “Bad Business” has done it successfully, I almost have it down I’m just stumped on fixing it’s efficiency but maintaining that same quality and smoothness)