Hello, I would like to make knockback like a combat game, and I’ve heard using body velocity is a pretty good way to do it, but it doesn’t give me the effect I want, so here’s the question.
How would I make knockback that tweens the player back and the tween DOESN’T phase through walls?
I really need an example because I’ve seen pretty good combat games with knockback and it doesn’t look like they use body velocity.
No, I am making a combat game and I’d like to make combat tweening, all I need is some example code on how I would go about making it smooth and make it not phase through a wall if it hits one.
oof, sadly you gotta contact an advanced scripter to help out with this whole raycast thing
also somehow my script isn’t working, so you have to contact a advanced scripter
Wait, I think i can fix the knockback script glitched, you dont have to contact a advanced scripter.
If i cant fix it well you gotta contact a advanced scripter