Basically, I want to get the position/CFrame of where the raycast ends even if its not hitting anything/where it hits. I’m using this to basically tween the humanoidrootpart as a dash ability to move the player forward til it stops at the wall instead of clipping right through.
Though of course I’ve searched and found nothing of this sort, just people saying you could tween bullets though I don’t know how that’ll transfer
This is currently what I’m doing which is of course failing:
Though of course if there’s a better way to make the player dash instead of tweening/sometimes consistent distances with changing the velocity on the humanoidrootpart then I’ll take up on the idea, thank you