Tweening vs. Lerping for Parts

I am currently working on an obby game and am scripting a function that will give functionality to moving parts/platforms. (ie: elevator block, block that goes forward and back).

My initial thought was lerping the position of the blocks, but tweening it would also work. I’m not sure which is better in terms of performance. I don’t necessarily care about the customization you get with tweening, I just want to know what would be the most optimal, especially when there will be a lot of these moving platforms in the game. Any help is appreciated.

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