Hello all! I’m attempting to make a tiny prototype for a game I might finish later, but I’ve so far only tested in studio. I just attempted testing using actual roblox but I noticed instantly that my animations take about half a second to play.
Studio: https://gyazo.com/c6b20cb9a7c114f496c9a81e43b5674d
Roblox: https://gyazo.com/89f3eb32b387af7c0d91319f360fe842
In the roblox one I’m constantly clicking.
This is the code for the tween:
coroutine.wrap(function()
wait(0.05)
local Tween = TweenService:Create(CFXClone.Text, TI,
{Position = PlayerGUI.MainUI.Background.Currency.Position + UDim2.new(PlayerGUI.MainUI.Background.Currency.Size.X.Scale/2, 0,
PlayerGUI.MainUI.Background.Currency.Size.Y.Scale/2, 0),
TextTransparency = 1, Rotation = math.random(-180, 180),TextColor3 = Color3.fromRGB(255, 235, 121)}
)
Tween.Completed:Connect(function()
wait(0.05)
CFXClone:Destroy()
end)
Tween:Play()
end)()
The rest is just the animations for sizing + desizing the text on the left for a tiny effect. Any advice?
Edit: It seems like it works better on my phone than this laptop Maybe my laptops less powerful than my phone? Anyways. I’m going to go try on my pc, see if it’s any better.