Tweens + Streaming Enabled

I am using streaming enabled in my new game and I was wondering: if a tween is happening on a part (tween is called from client) and part gets streamed out, will the tween just freeze, will it continue after streaming the part in, do I need to call it again? Can parts that are currently tweening get streamed out?

Depends. It should be given the priority but say there’s nothing else to stream out. The Tween won’t freeze exactly if it’s on the server but rather run in the background and if you come back to it that to if it’s in the same state of tweening you should be able to see it. One possibility that can be seen is that the Quality of the Part/Mesh gets degraded or a impostor mesh is used in its place. But the Part will tween the same regardless of RenderFidelity. I’m not sure about it on the Client though.

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