TweenService not replicating on other clients?

Hey, so I’m just confused as you can see in the gyazo, the tween works properly on the player effected by it, but not so much on other clients? Not sure why


Other client:

local function TweenCharacterInVent(player,SelectedVent)

	local Vents = game.Workspace.Map1.Vents

	local TweenParts = Vents:WaitForChild("TweenParts")

	local TweenPart = TweenParts:FindFirstChild(SelectedVent.Name)


	player.Character.HumanoidRootPart.Anchored = true

	local Info =,Enum.EasingStyle.Linear)
	local TweenTable = {}
	TweenTable.CFrame = TweenPart.CFrame
	local TweenPlay = TweenService:Create(player.Character.HumanoidRootPart,Info,TweenTable)


	local Info =,Enum.EasingStyle.Linear)
	local TweenTable = {}
	TweenTable.CFrame = TweenPart.Part2.CFrame 
	local TweenPlay = TweenService:Create(player.Character.HumanoidRootPart,Info,TweenTable)


	player.Character.HumanoidRootPart.Anchored = false


Hi there, Are you tweening in a local script?

Yes, but to my understanding it’s meant to replicate to other clients is it not?

Script (Server): Used to Manipulate Instances on the Server

LocalScript (Client): Used to Manipulate the Player and certain Objects like UI (Object Changes only Appear on the Players PC), And can send Data over to Server using RemoteEvent's and RemoteFunction's

That doesn’t really answer my question. Does tween service replicate on other clients is my question, such as animation replicates. I’ve looked it up and people are saying tweens played on clients do replicate.

No It does not

This is your Answer:

You use a Server Script (Script) for the game to Recognize the change, LocalScript is just the Players view (POV) of the Server

I figured it out alone thank you anyways!

Would you mind sharing your solution please?


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