I’m trying to tween the transparency of a Beam object, but it seems like it cannot be tweened as it is a NumberSequence. Is there any workaround for this?
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Instead of tweening the properties of the Beam directly, try tweening the properties of a NumberValue. Connect to the value of the NumberValue with GetPropertyChangedSignal and use that value to update the Beam’s transparency.
Example:
TweenBeamTransparency.rbxl (14.6 KB)
Not sure how efficient/inefficient this is, but it works. :^)
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