MILLENNlA
(MILLENNlA)
#1
Basically, it creates some random uncontrolled shaking. I don’t know what it’s from.
Code:
local UI = game.Players.LocalPlayer.PlayerGui.ScreenGui.ThemeText
local Players = game:GetService("Players")
UI.Size = UDim2.new(0,0,0,0)
game.Workspace.RunwaySystem.StartRound.OnClientEvent:Connect(function(List,Theme)
if table.find(List,Players.LocalPlayer) then
UI.Text = "The current Theme is..."
UI:TweenSize(UDim2.new(0.483, 0,0.445, 0),"Out","Quart",2)
wait(2)
UI.Size = UDim2.new(0,0,0,0)
UI.Text = Theme.."!"
UI:TweenSize(UDim2.new(0.483, 0,0.445, 0),"Out","Quart",2)
wait(2)
UI:TweenSize(UDim2.new(0, 0, 0, 0),"In","Quart",2)
end
end)
Result:
Inside of the instance:

1 Like
Pengi_Dev
(Pengi)
#2
Im not entirely sure about this but have you tried turning scaled text off?
1 Like
MILLENNlA
(MILLENNlA)
#3
I have and it does the same thing.
Resolved: I just created the tween using TweenService instead. Kinda surprised it would be that buggy without it tho; it would usually work.
1 Like
NyrionDev
(Nyrion)
#4
The error may occur because of the UIAspectRatioConstraint
interfering with the text label size(during the tween).
1 Like
MILLENNlA
(MILLENNlA)
#5
Yeah, you were right about that too; I had to put it inside of a frame and have the label constraintless after.