Twisted [BETA] 1.21.2 Changelog

STORMS & TORNADOES

  • Reworked tornado system

    Improved wallclouds and tailclouds
    Improved debris cloud behavior
    Improved tornado behavior and visuals
    Improved subvorticy behavior and visuals
    Improved tornado roars
    Tornado widths are now more correlated with thermodynamics

  • Reworked windfield dynamics

    Windfields are now more gusty
    Windfields change shape/size significantly more frequent

  • Improved storm spawns

    Spawns are more random and unpredictable
    Spawns correspond a lot better with storm motion

  • Improved storm atmosphere and visuals

    Improved rain curtains
    Improved storm bases
    Storm base height more variable

  • Reworked thermodynamics profiles

    Significantly higher cape is now possible
    Higher STP/VTP is now possible
    Buffed lower-end risks

VEHICLES

  • Added KSWB News branded vehicles
  • Added new TIV1 variants
  • Made the new interceptors full access (as promised when the Halloween event ended)

    Armadillo
    Tornado Attack
    Dorothy
    Tornado Puncher

  • Reworked vehicle refueling system
  • Reduced hydroplaning
  • Pressing T will now switch seats from turret to driver and vice versa (works in DOWs too)
  • Vehicle first person has returned
  • Probes in back of vehicles has returned
  • Added varying vehicle audios

PROBES

  • Added 3 new probes

    P.A.T.T.I
    D.O.T.3
    TinMan

  • Added particles to rocket probes being fired
  • Reworked probe pickup system

VISUALS

  • Improved sunrise/sunset atmosphere
  • Improved intercepting visuals
  • Morning fog now behaves more realistically
  • Daytime is now longer and earlier
  • Powerflashes at night are now larger
  • Added ambient clouds that vary day by day
  • Tree/sign swaying is now more intensive and immersive

QUALITY OF LIFE CHANGES

  • Polished and reworked lobby system
  • Reworked city spawn system
  • Reworked radar radome/product selection system
  • Improved mesonet behavior
  • Improved minimap performance
  • Increased mouse sentivity on radar movement
  • Player damage now occurs from impact rather than progressive damage
  • Tornado warnings will now scale properly with tornadoes
  • Radar now updates player position every second instead of every radar update
  • Probes will now show on the minimap
  • Flashlights are now brighter and cover further distance
  • Implemented a healthbar instead of just screen blur

CONSOLE

  • Added various console controls

    Left DPad for cinematic mode
    LB/RB for turn signals
    Y for vehicle lights
    L3 for horn
    DPad Up/Down for gear shifting in non-arcade mode

BUG FIXES

  • Fixed probe placement being desynced
  • Fixed siriway not giving money upon order completion
  • Fixed DOWs not giving income if convoy members were scanning instead of vehicle owner
  • Fixed zulu time on NWS bulletin board not showing properly
  • Fixed some trees not swaying
  • Fixed some tree leaves having collisions
  • Fixed explanation of thermodynamic properties being cut off
  • Fixed custom color picker not showing purchase icon if you dont own the gamepass
  • Fixed being able to spawn in towns being impacted by tornadoes
  • Fixed intense SLW only occurring one time per storm
  • Fixed sounds not muffling properly
  • Fixed robux shop occasionally showing the wrong shop item(s)
  • Fixed several vehicle related issues
  • Fixed garage breaking after customizing vehicles
  • Fixed deployment error spamming if deployment fails
  • Fixed various map bugs
  • Fixed Jacko showing up if you do not own the vehicle
  • Fixed mesonets not properly reading storm winds
  • Fixed imax controller inputs being inversed
  • Fixed despawning NPCs causing animations to persist

TWISTED [BETA] 1.21.2 RELEASING SATURDAY, NOVEMBER 29TH, 2025 AT 4:00 PM EST

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