So I don’t actually want two click detectors. I know that wouldn’t be efficient. I have two click detectors in a part, one just for using the hover function at a 100 distance and the other one for actually clicking on at a 5 distance. They’re both named “clickDetector” or “hoverDetector” to avoid code issues. The issue I’m having is the game selects one or the other to perform, and the other one basically doesn’t work at all. Is there a way to use only one for this? Or another work around I’m not thinking of?
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I’m going to guess I’m just going to use one and set it at the 100 distance, then when the player clicks on it, check player distance from part?
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