Made a simple script to clone an object inside server storage and move it to workspace. Tested in window, Errored, claimed the object inside ServerStorage was not there. Reverted and then the model was gone and I had two server storage!
JetPlanes = game.ServerStorage.JetPlanes
SpawnPosition = Vector3.new(0,100,0)
while true do
JetPlanes:Clone()
JetPlanes.Parent = game.Workspace
JetPlanes:MoveTo(SpawnPosition)
wait(30)
JetPlanes:Destroy()
wait(math.random(30,60))
end
I had also tested it earlier after accidentally putting
JetPlanes = game.Workspace.ServerStorage.JetPlanes
And then reverted, this may have caused the glitch and I hadn’t noticed.
ServerScriptService, ServerStorage, AND ReplicatedStorage, I believe, are all clonable. Just set Archivable to false. [/quote]
Doesn’t seem possible for me, output says " Do Menu Insert->Service, to insert a Service" and ‘right click > duplicate’ causes studio to crash, which actually seems like a bug to me. :3
Eh, I was able to copy a ReplicatedStorage and ServerStorage, then store them inside a specifc location. Then, I could use the cloned ServerStorage to protect items for a specific script, and replicate others using the ReplicatedStorage.