I am a UGC Creator and recently made a jacket with proper weights and cages that worked perfectly in Blender and Roblox Studio before upload. After uploading, unexpected caging errors appeared despite no prior issues. I spent a substantial amount of Robux re-uploading and testing, assuming it was my fault, but confirmed the problem isn’t on my end. I duplicated the same working jacket eight times, and while some uploads work, others show errors, proving the issue originates from Roblox’s upload process.
Expected behavior
I expected the upload process to preserve the same functionality and integrity of the asset as tested in Studio, with no additional caging errors introduced by the system.
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