Feedback needed on ui animations:
(The icons animations are the focal point of this post)
As seen in Taiyaki Stage Tower, I saw the animations they had on the ui in their game and wanted to recreate it for practice
Feedback needed on ui animations:
(The icons animations are the focal point of this post)
As seen in Taiyaki Stage Tower, I saw the animations they had on the ui in their game and wanted to recreate it for practice
Looks great, how did you tween the reset button icon?
very nice.
seems like the button isn’t expanding from the center though. like it expands to the bottom right. not sure if this is intentional though
Its intentional, they expand to the right because in game they’re put together in a uilistlayout on the left hand side of the screen, so when they expand in animation during play, i want them to go to the right since there’s not much free space to the left of the buttons to expand that direction
Just added to the rotation,
InputSink.Activated:Connect(function()
currentIconRotation = currentIconRotation + 360
local rotateTween = TweenService:Create(Icon, animInfo, {Rotation = currentIconRotation})
rotateTween:Play()
end)
In hindsight this will make the number become extremely large over time, but unless someone’s autoclicking, it will never become high to the point of it breaking, which I’ve tested, and wasn’t able to break it
Ohh, right. I wish this could be done for parts as well.