So recently I made a UI Blur System that uses Raycasting instead of DepthOfField Effect.
High Transparency
Low Transparency
Since it uses raycasting, it has some limitations such as being unable to detect images, surface/billboardguis and the sky.
Can you please tell how should i improve it?
9 Likes
ngl looks absolutely amazing, I know its not that fast (and its because of roblox) but Id say if you don’t already, you could try to use parallel lua
Other than that tho it looks absolutely stunning!
Panvi10
(Panvi)
3
If you release this I will go crazy, it is beautiful!