UI breaks when on phone even when using scale instead of offset

I was just testing the UI of my game, and it works perfectly on PC and Ipad, but for some reason, phones completely destroy the UI and i have no idea why (spittin bars lol).

I use scale instead of offset but it still breaks. I’ll show you an example:

Heres how my loading UI looks on PC and Ipad


Perfectly normal.

And here’s how it looks on phone

Screenshot 2025-05-07 152730
Absolutely horrific.

If anyone could please help me that would be awesome. I don’t know weather this will require a script or not so i put it in scripting support. If its in the wrong category then please let me know. Thank you!

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Do you have any additional offset value in properties of this UI, or something that overrides the UI scale?

Also I think this topic’s category should be “Art Design Support” :hidere:

Can we see the size of the loading bar? It seems like the X might be an offset and not scale.

Thanks I’ll put it in art design support

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Turns out it was an offset! I was tweening the bar for an intro and i did an oopsie and accidently made it offset. Theres still an issue with scrolling frames not being able to scroll all the way down when on phone, but thats an issue for another post. Thanks!

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