This is my game volume setting. I want it to be able to slide and scale like a sliding settings bar, but UI Drag detector only changes the position. Is there a way to make UI Drag Detector change the size of the button? Any help is appreciated.
something like this
dragDetector.DragChanged:Connect(function()
local dragX = dragDetector.Position.X.Offset
local barWidth = volumeBar.AbsoluteSize.X
-- Clamp drag position between 0 and barWidth
local clampedX = math.clamp(dragX, 0, barWidth)
-- Set new size of the fill bar
fill.Size = UDim2.new(0, clampedX, 1, 0)
-- Optional: Calculate volume percent
local volumePercent = clampedX / barWidth
print("Volume:", math.floor(volumePercent * 100) .. "%")
end)
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relativestyle is what you need probably
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you could make the background frame clip descendants and then the dragdetector moving the green frame is fine
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