UI Elements Shifting

I am currently working on a UI redesign for a game I’ve made.

The Setup:


I currently have three Frames inside a single ScreenGui. Each frame is set to Scale and have Anchor Points of (0.5, 0.5). To prevent stretching, I’ve put a UIAspectRatioConstraint in each Frame.

Here is the UI layout, “TokenValue” is the larger frame and has a UIAspectRatioConstraint of 3.67 rather than 1 that the other two Frames have.

When I change the size of the screen, the larger Frame shifts over out of alignment from the other Frames.

How can I fix this issue?
Thanks! :slight_smile:

change their anchor points to (0, 0.5)
that way all the frames stick to the left.

you can also put all of the frames under an invisible “parent” frame, and add a UIAspectRatioConstraint to that instead.

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