I am currently working on a UI redesign for a game I’ve made.
The Setup:
I currently have three Frames inside a single ScreenGui. Each frame is set to Scale and have Anchor Points of (0.5, 0.5). To prevent stretching, I’ve put a UIAspectRatioConstraint in each Frame.
Here is the UI layout, “TokenValue” is the larger frame and has a UIAspectRatioConstraint of 3.67 rather than 1 that the other two Frames have.
When I change the size of the screen, the larger Frame shifts over out of alignment from the other Frames.
How can I fix this issue?
Thanks! ![]()


