UI Gamepad Support button not deselecting is bug?

So I’ve been working on the scripting for my UI and I’m currently making it more gamepad friendly however the issue I am currently running into is when I click my menu I have it disabling the navigation and removes the selection however it is not doing that and believes the button is still pressed and it stays in that state until you hover over it again.

I’m just curious if I’m doing this correctly or if this is a Roblox bug.

Code that manages the menu opening/closing

	ReplicatedStorage.Inputs.Interface.Menu.Pressed:Connect(function()
		Haptics.UIClick:Play()
		
		if MainGui.Menu:HasTag("Open") then
			ControllerService:Deselect()
			MainGui.Menu:RemoveTag("Open")
			
			return
		end
		
		MainGui.Menu:AddTag("Open")
		
		task.wait(0.1)
		ControllerService:Select(MainGui.Menu.Body.Options.Coins, true)
	end)

Controller service its requiring too

local Controller = {}
const GuiService = game:GetService("GuiService")
const UserInputService = game:GetService("UserInputService")

function Controller:Select(Gui: GuiBase, UseGamepad: boolean)
	if UseGamepad and UserInputService.PreferredInput ~= Enum.PreferredInput.Gamepad then
		return
	end

	GuiService.GuiNavigationEnabled = true
	GuiService.SelectedObject = Gui	
end

function Controller:Deselect()
	GuiService.SelectedObject = nil
	GuiService.GuiNavigationEnabled = false
end

return Controller