UI is changing on different devices, tried scaling

I am trying to make a small UI popup, however, on different devices, this UI pop up has different scales and positions!


but on a different device,

Help!
Everything is already set to scale and not offset

{not a UI pro, Im speaking from post Ive seen around}

This might have to do with the padding(?) that’s around different screen screen sizes. Try looking into the IgnoreGuiInset Property.

Or could also have something to do with the origin(?pivot?)) point of your elements.

Also when you change everything to scale, I think there is a specific value that it needs to be set to. like 1 or 0 or something idk

(hopefully someone more advanced than me can help you better if Im wrong)

A scale value of 0/1 would be far left/right, but adding onto what was already said:
You could attempt to use a combination of the anchor point & scale properties.

(I assume you’re trying to center the UI, so you could maybe try using 0.5 for the scale and anchor point)

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What does the hierarchy of your UI object look like? Are you sure that nothing is using an offset size? There could also be other UI objects that affect the size of your frame, such as UIPadding, UIScaleConstraint or UIAspectRatioConstraint.

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