For some reason my UI script isn’t working, no errors or anything, except sometimes it shows this.

The script:
local uis = game:GetService("UserInputService")
local p = game.Players.LocalPlayer
local par = script.Parent.Root
local vis = false
local cam = workspace.CurrentCamera
local deb = false
p.CharacterAdded:Wait()
local ws = p.Character.Humanoid.WalkSpeed
local jp = p.Character.Humanoid.JumpPower
local TweenService = game:GetService("TweenService")
local function a(Object, Length, Style, Direction, Properties)
local Tween = TweenService:Create(
Object,
TweenInfo.new(Length, Enum.EasingStyle[Style].Value, Enum.EasingDirection[Direction].Value),
Properties
)
Tween:Play()
end
uis.InputBegan:Connect(function(k,gpe)
if gpe then return end
if deb then return end
if k.KeyCode == Enum.KeyCode.C then
task.wait(2)
deb = true
print("hi")
if vis == false then
par.Visible = true
par.InfoFrame.Position = UDim2.new(-0.3, 0,0, 0)
par.MenuFrame.Position = UDim2.new(-0.3, 0,0.395, 0)
par.StatFrame.Position = UDim2.new(0.571, 0,0.5, 0)
par.ItemFrame.Position = UDim2.new(0, 0,0, 0)
spawn(function()
a(par.InfoFrame, 0.5, "Cubic", "Out", {Position = UDim2.new(0.015, 0,0, 0)})
task.wait(0.1)
a(par.MenuFrame, 0.5, "Cubic", "Out", {Position = UDim2.new(0.015, 0,0.395, 0)})
task.wait(0.6)
vis = true
deb = false
end)
p.Character.Humanoid.WalkSpeed = 0
p.Character.Humanoid.JumpPower = 0
spawn(function()
wait(.05)
cam.CameraType = Enum.CameraType.Fixed
end)
else
--[[par.InfoFrame.Position = UDim2.new(0.045, 0,0.1, 0)
par.MenuFrame.Position = UDim2.new(0.045, 0,0.312, 0)]]
spawn(function()
a(par.InfoFrame, 0.5, "Cubic", "In", {Position = UDim2.new(-0.3, 0,0, 0)})
task.wait(0.1)
a(par.MenuFrame, 0.5, "Cubic", "In", {Position = UDim2.new(-0.3, 0,0.395, 0)})
task.wait(0.1)
a(par.StatFrame, 0.5, "Cubic", "In", {Position = UDim2.new(1.5, 0,0.5, 0)})
a(par.ItemFrame, 0.5, "Cubic", "In", {Position = UDim2.new(1, 0,0, 0)})
end)
task.wait(0.7)
par.Visible = true
par.ItemFrame.Visible = false
par.StatFrame.Visible = false
vis = false
deb = false
p.Character.Humanoid.WalkSpeed = ws
p.Character.Humanoid.JumpPower = jp
cam.CameraType = Enum.CameraType.Custom
--needed this for the inventory
par.ItemFrame.Main:ClearAllChildren()
local uilist = Instance.new("UIListLayout", par.ItemFrame.Main)
local uistroke = Instance.new("UIStroke", par.ItemFrame.Main)
uistroke.Thickness = 6
uistroke.LineJoinMode = Enum.LineJoinMode.Bevel
uistroke.Color = Color3.new(1,1,1)
end
end
end)
par.MenuFrame.ButtonsList.Item.MouseEnter:Connect(function()
a(par.MenuFrame.ButtonsList.Item, 0.1, "Linear", "In", {TextColor3 = Color3.new(1,1,0)})
par.MenuFrame.ButtonsList.Item.Text = ">ITEM"
local sound = game.ReplicatedStorage.Sounds.ButtonHover:Clone()
sound.Parent = game.Players.LocalPlayer.Backpack["Music/Sounds"]
sound:Destroy()
end)
par.MenuFrame.ButtonsList.Item.MouseLeave:Connect(function()
a(par.MenuFrame.ButtonsList.Item, 0.1, "Linear", "In", {TextColor3 = Color3.new(1,1,1)})
par.MenuFrame.ButtonsList.Item.Text = "ITEM"
end)
par.MenuFrame.ButtonsList.Stat.MouseEnter:Connect(function()
a(par.MenuFrame.ButtonsList.Stat, 0.1, "Linear", "In", {TextColor3 = Color3.new(1,1,0)})
par.MenuFrame.ButtonsList.Stat.Text = ">STAT"
local sound = game.ReplicatedStorage.Sounds.ButtonHover:Clone()
sound.Parent = game.Players.LocalPlayer.Backpack["Music/Sounds"]
sound:Destroy()
end)
par.MenuFrame.ButtonsList.Stat.MouseLeave:Connect(function()
a(par.MenuFrame.ButtonsList.Stat, 0.1, "Linear", "In", {TextColor3 = Color3.new(1,1,1)})
par.MenuFrame.ButtonsList.Stat.Text = "STAT"
end)
par.MenuFrame.ButtonsList.Cell.MouseEnter:Connect(function()
a(par.MenuFrame.ButtonsList.Cell, 0.1, "Linear", "In", {TextColor3 = Color3.new(1,1,0)})
par.MenuFrame.ButtonsList.Cell.Text = ">CELL"
local sound = game.ReplicatedStorage.Sounds.ButtonHover:Clone()
sound.Parent = game.Players.LocalPlayer.Backpack["Music/Sounds"]
sound:Destroy()
end)
par.MenuFrame.ButtonsList.Cell.MouseLeave:Connect(function()
a(par.MenuFrame.ButtonsList.Cell, 0.1, "Linear", "In", {TextColor3 = Color3.new(1,1,1)})
par.MenuFrame.ButtonsList.Cell.Text = "CELL"
end)
par.MenuFrame.ButtonsList.Item.MouseButton1Click:Connect(function()
par.ItemFrame.Visible = true
par.StatFrame.Visible = false
local sound = game.ReplicatedStorage.Sounds.ButtonClick:Clone()
sound.Parent = game.Players.LocalPlayer.Backpack["Music/Sounds"]
sound:Destroy()
end)
par.MenuFrame.ButtonsList.Stat.MouseButton1Click:Connect(function()
par.ItemFrame.Visible = false
par.StatFrame.Visible = true
local sound = game.ReplicatedStorage.Sounds.ButtonClick:Clone()
sound.Parent = game.Players.LocalPlayer.Backpack["Music/Sounds"]
sound:Destroy()
end)