UI Navigation is not working properly on the Input Action System

InputAction.Pressed and InputAction.Released do not fire when the player interacts with a GUI button through UI Navigation, even if InputBinding.UIButton is set to that button
IAS_Bug.rbxl (63.0 KB)

Expected behavior

I think InputAction.Pressed and InputAction.Released should be fired when the player presses or releases the Enter button while the GUI button is selected through UI Navigation

Thanks for the report, we’re looking into it.

Hi!

A fixed for this was rolled out. Are you still experiencing this issue?

Thanks

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