Ok! It works now, it prints true everything working but for some reason it spawns randomly. But it still works
What do you mean by “it spawns randomly”?
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As you can see it.
(sorry for late reply, I just finish school)
Can I see the code which is setting the position of the part above the flower and the code which is converting that worldpoint to a screen point and then the bit where you call the function which sets the position of the UI object?
function CreateSun(x,y)
local sun = game.Lighting.SunIcon:Clone()
sun.Position = UDim2.new(x + sun.Size.X.Scale/2,sun.Size.X.Offset/2,y + sun.Size.Y.Scale/2,sun.Size.Y.Offset/2)
print(sun.Position)
Here!
local newvector,insight = workspace.Camera:WorldToScreenPoint(object.Position)
print(insight)
print(VectorX:..newvector.X.. VectorY:..newvector.Y)
CreateSun(newvector.X,newvector.Y)
Mind sharing what is being printed?
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print(insight)
It prints the insight value (true or false from the worldtoscreenpoint)
print(sun.Position)
It prints the sun position so I can see where it is
print(x y smth)
It prints the value that is originated from the worldpoint
true - Server - Script:34
VectorX:0.29805094003677 VectorY:0.43589639663696 - Server - Script:35
{0.345050931, 0}, {0.535396397, 0}
Sorry for late replies