UI still moving even after constraints and anchor points

Hello, I’ve been trying to get better at UI lately and I for the most part understand and have fixed my UI size issues but the positioning still goes off for some reason. I use scale instead of offset, and all sorts of constraints but the positioning still changes depending on the monitor. Here are two screenshots. First screenshot is from studio simulating a 1920 x 1080.

1920 x 1080 - In Studio:

1920 x 1080 - In Game:

If anybody has any advice or tips or just ANY kind of help, that’d mean the world to me. I’m a solo developer for 7 years now and I’m self taught in everything I know, and UI is testing my patience, arguably more than scripting did.

Thank you for your time, patience, and your help.
Have a lovely rest of your day/night.

no need to make separate TextLabels for different color text!

use RichText. the documentation on this is neat too!

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flaws of it:
Richtext in roblox decrease resolution of the text image

otherwords, in large screen resolution you will blurs on whetever textlabel (if textSize is big, althought depends) has richtext enabled

althought everyone has their choice

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I thought of that, issue with that would be- actually no wait I could totally do that, I could script that. That just jumped to top option: thank you. That fixes that issue, now I just have to figure our why my UI keeps moving overall