Player nametags render oversized on Android devices. This occurs when a UIAspectRatioConstraint is parented inside a TextLabel within a BillboardGui. The UI displays correctly on PC, Studio, and iOS, but fails on Android.
Affected Experience: Steel Crossfire | Play on Roblox
Steps to Reproduce:
- Create a BillboardGui with a TextLabel inside.
- Add a UIAspectRatioConstraint inside the TextLabel.
- Observe rendering on PC/Studio/iOS vs. Android client.
Workaround / Notes:
Removing the UIAspectRatioConstraint entirely resolves the visual bug and restores normal scaling on Android.
Expected behavior
The UIAspectRatioConstraint should calculate size correctly on Android, keeping BillboardGui TextLabels scaled consistently with PC and iOS behavior.
