The only reasonable solution has been to manually change the CanvasSize, as since my AutomaticCanvasSize seems to not be doing absolutely anything. Though I really do not want to be doing such a thing.
Anyone have any idea why such a thing is occuring?
It has been happening for quite a while but I realized it’s time to get a solution, as it has been impacting a lot of my projects.
Remove the UIAspectRatioConstraint inside SeedDisplay and use scale only for the size. There is already a UIAspectRatioConstraint inside BuySeeds, meaning if you use scale for everything else it should maintain the ratio you would like.