its too hard to have usable clipsdescendants UIs with corners
I know it is possible to have cornered UI’s that clip descendants with canvasgroups, but the problem is that canvasgroups are kind of bad. If you use them you risk the chance of your UI becoming completely unusable because of the downscaling and blur. Shouldnt be forcing players to play on max graphics just to read text.
An property like “respectsclipsdescendants” or something on uicorners that lets uicorners themselves work with clipsdescendants would be really nice so we don’t have to worry about the downscaling of canvasgroups.
This would give developers the ability to have scrollingframes work with uicorners, loading bars, the ability to make the roblox health bar so much cleaner, and you could also remove the thing at the bottom of the roblox leaderboard in place to avoid the uicorner clipping, along with anything else that has rounded corners and things that possibly use up the full frame or go outside of the frame
things like this could just be one frame instead of a cornered ui behind a non cornered ui on the top half
ripple buttons would also become 10x easier (RippleButton - RoStrap)
https://rostrap.github.io/assets/videos/RippleButton.mp4



