UICorner clips descendants WITHOUT canvas groups option

its too hard to have usable clipsdescendants UIs with corners

I know it is possible to have cornered UI’s that clip descendants with canvasgroups, but the problem is that canvasgroups are kind of bad. If you use them you risk the chance of your UI becoming completely unusable because of the downscaling and blur. Shouldnt be forcing players to play on max graphics just to read text.

An property like “respectsclipsdescendants” or something on uicorners that lets uicorners themselves work with clipsdescendants would be really nice so we don’t have to worry about the downscaling of canvasgroups.

This would give developers the ability to have scrollingframes work with uicorners, loading bars, the ability to make the roblox health bar so much cleaner, and you could also remove the thing at the bottom of the roblox leaderboard in place to avoid the uicorner clipping, along with anything else that has rounded corners and things that possibly use up the full frame or go outside of the frame


things like this could just be one frame instead of a cornered ui behind a non cornered ui on the top half


ripple buttons would also become 10x easier (RippleButton - RoStrap)
https://rostrap.github.io/assets/videos/RippleButton.mp4

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(3 graphics)
example from adonis admin


shouldnt force players to play on a certain graphics just to read whats on their screen

How big is the CanvasGroup? Does it cover the whole screen or just that label? Why is it even using a CanvasGroup in this case when it’s just a rectangle with some text?

no clue its adonis, but there are some other examples of normal sized canvasgroups being horribly downsized to the point where the ui is just unusable, i just couldnt find