UICorner Doesn't Hide ViewportFrame Borders

When I put a UICorner inside of a ViewportFrame with a non-zero BorderSizePixel, instead of hiding the border like other elements, it instead rounds the corners of each border side as if it’s its own element.


BorderSizePixel = 100

image
BorderSizePixel = 1

To reproduce this issue:

  • Add a ViewportFrame into a ScreenGui in StarterGui
  • Add a UICorner into the ViewportFrame
  • The ViewportFrame’s borders will appear distorted.
  • Changing the ViewportFrame’s BorderSizePixel to a higher value will make the buggy effect of the UICorner more obvious.

I don’t know when this started happening. Occurs in-game and in Studio.

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Currently uicorner does not supporting rounding borders, which in this case it should just stop rendering corners if you insert it into a viewport frame(as this is the behavior of all other GuiObjects). We will make this behavior consistent with UICorner too. Thanks for the report.

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This issue should now be resolved! If this issue is still occurring, please create a new topic for us to look into.

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