When I put a UICorner inside of a ViewportFrame with a non-zero BorderSizePixel, instead of hiding the border like other elements, it instead rounds the corners of each border side as if it’s its own element.
BorderSizePixel = 100
BorderSizePixel = 1
To reproduce this issue:
- Add a ViewportFrame into a ScreenGui in StarterGui
- Add a UICorner into the ViewportFrame
- The ViewportFrame’s borders will appear distorted.
- Changing the ViewportFrame’s BorderSizePixel to a higher value will make the buggy effect of the UICorner more obvious.
I don’t know when this started happening. Occurs in-game and in Studio.