UIDragDetector seems to break after only a few uses.

I’ve run into an issue where after dragging the UIDragDetector around, it seems to just break. After it breaks, if you manipulate it’s positioning via the property menu, it seems to function again.

The issue seems to occur when the DragDetector drags the uiObject out of where it should normally be restricted?

I’ve included the place file here.
UiDragDetectorBug.rbxl (63.0 KB)

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I found that it’s kinda finicky when you drag it to the edges. If you put your mouse outside the bounded area, it doesn’t drag it. If you put it inside the area it does it normally.

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