UIScale breaks/cuts off text, and still has TextFits = true

When using UIScale along with AutomaticSize on TextLabels, on some specific Scale values, the text begins cutting off.

Minimal repro file:
uiscale repro.rbxl (50.3 KB)
The text inside gets cut off, despite it using AutomaticSize.
RobloxStudioBeta_mhRq3XnFIN
(Text used: This is a long sample text description. the last word is cut off)

Additionally, even if the text isn’t originally cut off, it can begin cutting off if you change display scales. An example is seen below:


In the video, I’m originally at 150% scale, which clips the UI text. When I change the scale to 100%, it fixes itself.

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@CharlieGordonnn thought I should ping you, as you had originally reported this same issue as fixed before :sweat_smile:

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This happens quite a lot too on a game I’m working on called Anime Vanguards. Oh wait we’re both working on it

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