Ultimatum Update Log

V1.02.00 (1/20/25)

  • Added mobile support for using Ultimatum dash
  • When spawning inside a tycoon, players will always have a force field until they either leave their tycoon or equip a weapon
  • Force field duration increased on spawn for players not in a tycoon team
  • Improved the life-steal ability of the Ultimatum
  • Decreased damage values of the Linked Sword
  • Altered damage of the Venomshank so it won't deal large amounts of damage on an Ultimatum wielder
  • Added a display that shows how much silver a player has
  • Players now face the center of the map (where Ultimatum is in the stone) when spawning in
  • Slightly adjusted ruins' position in the world
  • Other small changes

V1.01.02 (1/16/25)

  • Fixed the 'Wielder' label for joining players, as they wouldn't see the label if there was already a wielder
  • Fixed the issue where one can have two swords equipped if they pull out Ultimatum while already equipping a sword
  • Fixed the ability to get two Ultimatums when killing a wielder
  • Fixed blank empty sky bug when spawning

V1.01.01 (1/12/25)

  • Money collectors now change color when a player collects money from them
  • Fixed Help UI
  • Replaced 'How to Play' slide displaying kills since it didn't show any
  • Re-scaled Credit UI
  • Re-scaled Donate UI
  • Other small changes

V1.01.00 (1/10/25)

  • Added an 'Invite Friends' button
  • Added a 'Donate' button
  • Added SFX for pulling out Ultimatum
  • Changed the escalators in the tycoon to stairs
  • Slightly adjusted UI size & positioning
  • Skipping intro has no noticeable wait time
  • Replaced the poison image for the 'How To Play' help slides
  • Adjusted appearance of platinum droppers
  • Fixed showing the claim tycoon message when a player touches an unclaimed tycoon door when they already owned a tycoon
  • Fixed an issue with sword collision occurring at sword stone for a wielder after they pulled it out
  • Other small changes

V1.00.03 (1/03/25)

  • Skipping intro requires a wait of 1 second
  • Small fixes

V1.00.02 (1/03/25)

  • Ultimatum has a 33.3% (lowered from 100%) chance of dropping from the wielder when defeated
  • Skipping intro immediately puts the player in the game
  • Fixed manual dropper prompt from not working after buying the 'Owner Access' door
  • Fixed an issue with the Ultimatum disappearing when the wielder of Ultimatum and the player that defeated them died at the same time

V1.00.01 (1/03/25)

  • Republished due to major performance issues
  • Ultimatum has a 100% chance of dropping from the wielder when defeated
  • Changed drops from client to server for performance and accuracy
  • Fixed sword giver prompts from not appearing when a player walked too far from their tycoon
  • Fixed when tycoon drops give money to every money collector
  • Changed lighting

V1.00.00 (12/30/24)

  • Official Launch of Ultimatum
  • Tycoon drops run on the client