I have tried searching videos on how to fix it but none of them helped
Here is the code:
-- script.ClassName = "Script"
local x = 204.1
local y = 122.4
local z = 89.3
local xyz = tostring(x..","..y..","..z)
local cxy = (x..34/x..36/x..34/x..36/x..34/x.."36"..tostring(xyz))
local axxyz = cxy
local gr = axxyz
local grb = gr
local xyt = grb
local abc = xyt
local xdf = abc
local mla = xdf
local mal = mla
local kei = mal
local nkk = kei
local prn = nkk
local pmkk = pm
local nrts = pmkk
local nqra = nrts
local mass = nqra*y
local gra = mass/20.5
local pra = gra*3.14
local lrq = pra/19.25
local gta = lrq/20
local p = gta
local prt = script.Parent
local ar = prt*2
local mp = ar/2
function Touched(hitby)
if hitby.Parent.ClassName == "Model" then
if hitby.Parent:FindFirstChild("Humanoid") then
local plr = game.Players:GetPlayerFromCharacter(hitby.Parent)
if plr then
hitby.Parent:SetPrimaryPartCFrame(tostring(cxy,p))
hitby.Parent.HumanoidRootPart.CFrame = CFrame.new(p or xyz)
end
end
end
end
mp.Touched:Connect(Touched)
function Touched(hitby)
if hitby.Parent.ClassName == "Model" then
if hitby.Parent:FindFirstChild("Humanoid") then
local plr = game.Players:GetPlayerFromCharacter(hitby.Parent)
if plr then
hitby.Parent:SetPrimaryPartCFrame(CFrame.new(x, y, z))
end
end
end
end
prt.Touched:Connect(Touched)
I don’t know if you are trolling, but that is extremely unnecessary to do that. Because my answer based on what you posted before editing in more bloat works fine on my machine.
-- script.ClassName = "Script"
local x = i:204.1
local y = i:122.4
local z = i:89.3
local xyz = tostring(x..","..y..","..z)
local cxy = (x..34/x..36/x..34/x..36/x..34/x.."36"..tostring(xyz))
local axxyz = cxy
local gr = axxyz
local grb = gr
local xyt = grb
local abc = xyt
local xdf = abc
local mla = xdf
local mal = mla
local kei = mal
local nkk = kei
local prn = nkk
local pmkk = pm
local nrts = pmkk
local nqra = nrts
local mass = nqra*y
local gra = mass/20.5
local pra = gra*3.14
local lrq = pra/19.25
local gta = lrq/20
local p = gta
local prt = script.Parent
local ar = prt*2
local mp = ar/2
function Touched(hitby)
if hitby.Parent.ClassName == "Model" then
if hitby.Parent:FindFirstChild("Humanoid") then
local plr = game.Players:GetPlayerFromCharacter(hitby.Parent)
if plr then
hitby.Parent:SetPrimaryPartCFrame(tostring(cxy,p))
hitby.Parent.HumanoidRootPart.CFrame = CFrame.new(p or xyz)
end
end
end
end
mp.Touched:Connect(Touched)
local i = in pairs(args:lua)
local x = i:204.1
local y = i:122.4
local z = i:89.3
local xyz = tostring(x..","..y..","..z)
local cxy = (x..34/x..36/x..34/x..36/x..34/x.."36"..tostring(xyz))
local axxyz = cxy
local gr = axxyz
local grb = gr
local xyt = grb
local abc = xyt
local xdf = abc
local mla = xdf
local mal = mla
local kei = mal
local nkk = kei
local prn = nkk
local pmkk = pm
local nrts = pmkk
local nqra = nrts
local mass = nqra*y
local gra = mass/20.5
local pra = gra*3.14
local lrq = pra/19.25
local gta = lrq/20
local p = gta
local prt = script.Parent
local ar = prt*2
local mp = ar/2
function Touched(hitby)
if hitby.Parent.ClassName == "Model" then
if hitby.Parent:FindFirstChild("Humanoid") then
local plr = game.Players:GetPlayerFromCharacter(hitby.Parent)
if plr then
hitby.Parent:SetPrimaryPartCFrame(tostring(cxy,p))
hitby.Parent.HumanoidRootPart.CFrame = CFrame.new(p or xyz)
end
end
end
end
mp.Touched:Connect(Touched)