Hello everyone, first time posting. I’m having trouble with sending Data via teleport. So I’ve tried using regular Teleport but I wasn’t able to send data. Using the Dev Help Forum, I’ve switched it to TeleportAsync and still having trouble.
Basically, what I’m trying to do is teleport back to my main place but with a true/false boolean. Its to confirm if they entered the battle or not. I do not want to use DataStores.
Thank you for your time
local teleportService = game:GetService(“TeleportService”)
local TeleportKeith = script.Parent
local Home = 7420543783
local db = true
TeleportKeith.Touched:connect(function(hit)
local char = hit.Parent
local hum = char:FindFirstChild(“Humanoid”)
local player = game.Players:GetPlayerFromCharacter(char)
local teleportOptions = Instance.new(“TeleportOptions”)
local telePortData = {KeithBattle = true, KingAxo = false}
if db and hum then
local player = game.Players:FindFirstChild(char.Name)
local pVars = player:WaitForChild("PlayerVars")
db = false
teleportOptions:SetTeleportData(telePortData)
teleportService:TeleportAsync(Home, {player},telePortData)
-- teleport back, send Data
end
wait(10)
db = true
end )