I want to make a laser that destroys the parts it hits, by negating them, but i get a error.
This is the script:
This is the error:
Can somebody help?
I want to make a laser that destroys the parts it hits, by negating them, but i get a error.
This is the script:
This is the error:
Can somebody help?
I’m guessing it’s because they expect a list of objects to Subtract/Union. So a simple fix would be to encase h
in the SubtractAsync and UnionAsync with curly brackets, so {h}
Alright, i’ll try that out, thanks in advance.
I still have the same error, and the parts aren’t negating.
May I see the change you’ve done to your script? I would also recommend sending it as a codeblock via 3 backticks(```) at the start and end of your code block to allow me to easily edit it for you if needed!
Alright, here it is:
script.Parent.Touched:Connect(function(h)
if h:IsA("Part") then
script.Parent:SubtractAsync(h)
script.Parent:UnionAsync({h})
end
end)
You need to also do it for SubtractAsync
script.Parent.Touched:Connect(function(h)
if h:IsA("Part") then
script.Parent:SubtractAsync({h})
script.Parent:UnionAsync({h})
end
end)
Now, no errors are popping up in console, but the part isnt negating.
Wait from what I can tell after reading through your post again, can’t you just use Destroy()
?
script.Parent.Touched:Connect(function(h)
if h:IsA("Part") then
h:Destroy()
end
end)
Not really, since i want to make it create a hole, and not destroy the part fully.
Oh, i realize what i did wrong now.
I have to set the parent to workspace.