I’m trying to make a script that duplicates a random model of 3 models and puts it in the position where a certain part is located. I want the orientation and position to be the same as the model.
everything’s working except for the orientation and I’m not understanding why I’m getting this error.
thank you <3
script:
local generators = game.Workspace.Template
local tem1 = generators.Template1
local tem2 = generators.Template2
local tem3 = generators.Template3
local fe = math.random(1,3)
if fe == 1 then
local new1 = tem1:Clone()
local pivot1 = new1:GetPivot()
new1:PivotTo(script.Parent.Orientation)
new1.PrimaryPart = new1:WaitForChild("Center")
new1.Parent = game.Workspace
new1:SetPrimaryPartCFrame(CFrame.new(new1.PrimaryPart.Position, script.Parent))
elseif fe == 2 then
local new2 = tem2:Clone()
local pivot2 = new2:GetPivot()
new2:PivotTo(script.Parent.Orientation)
new2.PrimaryPart = new2:WaitForChild("Center")
new2.Parent = game.Workspace
new2:SetPrimaryPartCFrame(CFrame.new(new2.PrimaryPart.Position, script.Parent))
elseif fe == 3 then
local new3 = tem3:Clone()
local pivot3 = new3:GetPivot()
new3:PivotTo(script.Parent.Orientation)
new3.PrimaryPart = new3:WaitForChild("Center")
new3.Parent = game.Workspace
new3:SetPrimaryPartCFrame(CFrame.new(new3.PrimaryPart.Position, script.Parent))
end
ok i changed the stuff but im still getting this error:
the new script is
local generators = game.Workspace.Template
local tem1 = generators.Template1
local tem2 = generators.Template2
local tem3 = generators.Template3
local fe = math.random(1,3)
if fe == 1 then
local new1 = tem1:Clone()
local pivot1 = new1:GetPivot()
new1:PivotTo(script.Parent.CFrame.Rotation)
new1.PrimaryPart = new1:WaitForChild("Center")
new1.Parent = game.Workspace
new1:SetPrimaryPartCFrame(CFrame.new(new1.PrimaryPart.Position, script.Parent.Orientation))
elseif fe == 2 then
local new2 = tem2:Clone()
local pivot2 = new2:GetPivot()
new2:PivotTo(script.Parent.CFrame.Rotation)
new2.PrimaryPart = new2:WaitForChild("Center")
new2.Parent = game.Workspace
new2:SetPrimaryPartCFrame(CFrame.new(new2.PrimaryPart.Position, script.Parent.Orientation))
elseif fe == 3 then
local new3 = tem3:Clone()
local pivot3 = new3:GetPivot()
new3:PivotTo(script.Parent.CFrame.Rotation)
new3.PrimaryPart = new3:WaitForChild("Center")
new3.Parent = game.Workspace
new3:SetPrimaryPartCFrame(CFrame.new(new3.PrimaryPart.Position, script.Parent.Orientation))
end
error remains: Unable to cast Vector3 to CoordinateFrame
game.Workspace.Template
local tem1 = generators.Template1
local tem2 = generators.Template2
local tem3 = generators.Template3
local fe = math.random(1,3)
if fe == 1 then
local new1 = tem1:Clone()
local pivot1 = new1:GetPivot()
new1:PivotTo(script.Parent.CFrame.Rotation)
new1.PrimaryPart = new1:WaitForChild("Center")
new1.Parent = game.Workspace
new1:SetPrimaryPartCFrame(CFrame.new(new1.PrimaryPart.Position, CFrame.new(script.Parent.Orientation)))
elseif fe == 2 then
local new2 = tem2:Clone()
local pivot2 = new2:GetPivot()
new2:PivotTo(script.Parent.CFrame.Rotation)
new2.PrimaryPart = new2:WaitForChild("Center")
new2.Parent = game.Workspace
new2:SetPrimaryPartCFrame(CFrame.new(new2.PrimaryPart.Position, CFrame.new(script.Parent.Orientation)))
elseif fe == 3 then
local new3 = tem3:Clone()
local pivot3 = new3:GetPivot()
new3:PivotTo(script.Parent.CFrame.Rotation)
new3.PrimaryPart = new3:WaitForChild("Center")
new3.Parent = game.Workspace
new3:SetPrimaryPartCFrame(CFrame.new(new3.PrimaryPart.Position, CFrame.new(script.Parent.Orientation)))
end