For some reason, I am completely unable to set the BodyAngularVelocity’s AngularVelocity to Vector3.new(0,0,0), when I attempt to via a script, it is set to something close to zero, but negatively affects it and doesn’t work properly. Any help?
You have to adjust the MaxTorque
property first to be aligned within the Part’s Mass of the BodyAngularVelocity
object
The Torque
would set the amount of force provided for the AngularVelocity
property to be able to rotate its axis depending on how you set it
If you just want the AngularVelocity
to maintain its current rotational values, you could just simply set the MaxTorque
to a huge number like math.huge
:
BodyAngularVelocity.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
BodyAngularVelocity.AngularVelocity = Vector3.new(0, 0, 0)
1 Like