Unable to set TextureContent to rbxasset:// in Studio without scripts

When Content was introduced and started to replace Texture/Image/etc I noticed that all expected inputs are too strict. I wanted to use rbxasset://textures/face.png but I cannot unless I set it with scripts through command bar (which is super inconvenient for me). As far as I know it only accepts rbxassetid://, http://www.roblox.com/asset/?id=, rbxthumb://, or the asset ID, and the others are basically forgotten.

Decal.Texture = "rbxasset://textures/face.png" -- it is not ideal to type this each time

Visual Aids:


Expected behavior

I should be able to input anything as the ID for whatever uses Content now, or at least it should be updated to accept all path formats that are listed on the creator hub documentation!
https://create.roblox.com/docs/projects/assets#asset-uris

3 Likes

Remove “bxassetid://” then paste your texture. You don’t need to manually paste over your ID after “bxassetid://”, Roblox does it manually for you.

This used to work but Roblox changed it. Apologies. Try finding the ID of the designated face PNG and maybe that will work.