Unanchored parts not moving/falling

I would check your plugins if you are able to, disable some until you find a culprit

of course if you have a lot of plugins this may not be a feasible solution

This bug rarely happens on my game and it has something to do with locking the network owner to the server after a block gets unanchored, except once you touch it it falls.

Even with all plugins off the block still doesn’t move in studio, do you think theres any other things I should check?

I am at a complete loss if disabling plugins doesn’t work. I don’t have any further clue on what could be causing it.

Will be frustrating to deal with but at least it works in normal servers, thanks for the help anyway.

did you find a solution to this?
im having the same problem.

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same here, except it only floats after a specific amount of time on an anchored part

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In case anyone needs a solution to this:

The culprit is most likely ROBLOX’s garbage sleep system. The engine will try to “”“intelligently”“” put parts to sleep to be less taxing on the physics engine… the problem is that it is not even remotely intelligent. Not even a tiny little bit (what can you expect from ROBLOX?).

Try disabling sleep in your studio settings (under physics), and then if it still doesn’t work you can try out this module.

Farewell and good luck!

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I just encountered this issue, the actual solution is to go to File → Studio Settings → Physics → Physics Environmental Throttle and set it to anything except “Always.” “Always” disables physics all-together and is most likely why these parts won’t fall for you.

It seems like Roblox Studio sets this to “Always” by default on low-end machines, as this was set to “Always” for me even on a fresh Studio reinstall.

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