I have unanchored parts placed in a viewport frame, but they don’t fall, even after putting them in a “WorldModel” (Inside the viewport.)
I’m trying to get the parts to fall down while being in the viewport.
I have unanchored parts placed in a viewport frame, but they don’t fall, even after putting them in a “WorldModel” (Inside the viewport.)
I’m trying to get the parts to fall down while being in the viewport.
Viewports require scripts to move, cant remember if its cos physics dont apply to them or just set up that way, either way means the same thing for us tho
physics only apply to workspace, you will have to make your own physics script if you want them to fall, or have a part in workspace which it follows
Alright, makes sense. I assumed that the WorldModel would let me use physics, but I realized its more for animations. Thanks!