Currently I have a script that is intended to, when a player says “start”, the script makes the anchored value for the part false. It is, by default, anchored. The script is below. It throws up a Syntax error as well:
“Expected ‘end’ (to close function at line 1), got ; did you forget to close ‘then’ at line 3?”
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(msg)
if msg == "Start" then
game.Workspace.Ball1.Anchored = false
end
end)