Unanchoring a HumanoidRootPart

So, im making a game menu, I have a loading screen for it and whenever the player joins the game it anchors the player’s humanoid root part.

The game menu works whenever you press play but your humanoidrootpart doesn’t get unanchored.

This is what happens:

Here’s the anchor on player join code:

		local humrp = Character:FindFirstChild("HumanoidRootPart")
		humrp.Anchored = true

Here’s the Button code:

local player = game.Players.LocalPlayer
	script.Parent.Parent.Parent.Enabled = false
	game.Workspace.anchor.Disabled = true
	local humrp = player.Character:FindFirstChild("HumanoidRootPart")
	humrp.Anchored = false

can you provide us with the code?

Is the HumanoidRootPart anchored on the server and unanchored from the server as well? If not, that’s your problem.

Anchoring and unanchoring must be done from the server (because of NetworkOwner stuff). Make the unanchoring work on the server and that will fix your problem.

How would I do that?

The Anchor on player join script is a normal script in the workspace, and the button code is a local script in the game menu button



Character limit

First, you’ll need to use a RemoteEvent. If you don’t know how, please look it up on the DevHub. Fire the RemoteEvent from the client. On the server’s end, unanchor the part. Remember that the first parameter is always the player who fired the RemoteEvent, so use Player.Character.HumanoidRootPart.

That will fix your anchoring, but you also must remove this line of code:

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As subtotalant said, you should use a remoteevent to get triggered when the player presses the button.

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How would I change the script in the servers end??? Please be more clear.

I believe this should help. Press the F1 key while in studio and search up RemoteEvent.

Create a script in ServerScriptService
Create a RemoteEvent in ReplicatedStorage
Fire the RemoteEvent when the player presses button

In the server script do this:

local function HumanoidRootPartUnAnchor(player)
     player.Character:WaitForChild("HumanoidRootPart").Anchored = false

make sure to set his answer as the solution

edit: nvm

It works, but when I reset my character it anchors it back, do you know how to fix it?
Edit: All I had to do was disable the anchor script

Yes but I found a bug,


In the server script also do:

			character:WaitForChild("Humanoid").Anchored = false

Plus, I’m pretty sure that the script would unanchor the part ONLY when the player dies