I’m trying to make boards break and fall on the client when a trigger is touched, but the boards just kinda float there?
Not really the effect I’m looking for, but I’m not too sure how to fix it either, does anybody know?
I’m trying to make boards break and fall on the client when a trigger is touched, but the boards just kinda float there?
Not really the effect I’m looking for, but I’m not too sure how to fix it either, does anybody know?
It’s related to “Network Ownership.”
Basically, to not stress out the server Roblox divides the work of calculating physics to the clients whenever that client becomes the “owner” of that BasePart. It’s quite complicated but the gist of it is that the client takes ownership whenever the character gets close to a part.
When you unanchor the parts on the client it means that your client will do the calculations of that part as if it is unanchored, whereas from the server’s perspective that part is still anchored and so it will not move and instead “float” as you mentioned.
I would suggest simply unanchoring these parts on the server through a RemoteEvent.
alright, but i dont want the parts to move for anyone else but the player so that might be an issue
you can create those parts for every client from a local script
so that every client will get its own copy of it without the need for those parts to exist on the server
thats a good idea, ill try that and get back to you!
Thank you for your solution, this now works perfectly!
https://gyazo.com/46a476e166d409a64a080db12e24a876
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