Hello Guys! I recently made this unbox opening system like in Unbox Simulator.
I wanted to know if player is still breaking box and if they walk box breaking gets cancelled.
function Update()
--// Checking if players are walking
spawn(function()
while true do
RunService.Heartbeat:Wait()
for i,plr in pairs(game.Players:GetPlayers()) do
if plr.Character and plr.Character.PrimaryPart then
if plr.Character.Humanoid.MoveDirection.Magnitude > 0 then
local tab = GetPlayer(plr.UserId)
if tab ~= nil then
tab.Moving = true
tab.Selected = nil
end
else
local tab = GetPlayer(plr.UserId)
if tab ~= nil then
tab.Moving = false
end
end
end
end
end
end)
end
Function to check walking of each player. This is server side. I want to know if this is a good idea or is this a bad idea?