Undo will wipe MeshId from meshpart

A builder on our team has been frustrated by the following bug.

When importing a mesh (by inserting a meshpart and clicking the MeshId), he will scale and position the mesh in the world. 20-50 studio “actions” later, he does a “CTRL-Z” and the meshId will be missing.

The 20-50 studio actions did not involve the part that turned invisible.
Windows 10, in a team create session.

Notice the mesh visible here (large skeleton):

Later becomes invisible (bounding box still there):


Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up when we have an update for you.

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