A builder on our team has been frustrated by the following bug.
When importing a mesh (by inserting a meshpart and clicking the MeshId), he will scale and position the mesh in the world. 20-50 studio “actions” later, he does a “CTRL-Z” and the meshId will be missing.
The 20-50 studio actions did not involve the part that turned invisible.
Windows 10, in a team create session.
Hey there! I’m taking a look at this right now and was wondering if this is still a problem for your builder. If so, could you provide any additional info? Specifically, does your builder recall which studio actions he used before using ctrl-z to undo? Also, would you be able to screen record the bug happening?
I will do my best to reproduce this on my end!