Undoing progress in horror game

Hello! How would I make it so when a player dies by the monster during a chase, the monster resets for when the player enters again into the chase, they have to do the chase again?

I don’t fully understand. You can just teleport the monster close to the player?

No because the player will die and have to redo the progress to get up to that point and teleporting it to them would make the player die right away. There is a script I made that spawns in monster and I want it to spawn in the monster again and get rid of the old monster when player dies.

You could just create a part that triggers the chase and teleports the monster close by.

1 Like

Or if game start, make clone of monster at ServerStorage. And if player dies, remove default monster and add a new monster that clone of Monster in ServerStorage.

1 Like