Players:Chat() is missing functionality. When I call it from the client, the chatted event on my player does not fire. Previously, :Chat() would fire the .Chatted event on the player on the server. However this doesnt happen anymore and :Chat isn’t marked as deprecated on the devforum so I’m only led to assume this is unintended behavior.
Reproduction code:
--> server
game.Players.subterranias.Chatted:Connect(print);
--> client
game.Players:Chat("message");
Expected behavior
The server should output “message” using the code that I provided.