Unexpected plugin behaviour

Hello people of the dev forums,
I’m currently experiencing some issues with my plugin and was hopeful someone could help.

local newOpen = toolbar:CreateButton("Open menu", "Open menu to select the module of your choice", "http://www.roblox.com/asset/?id=2246054658")
local db = true

local function onOpen()
	if db then
		db = false
	local widgetinfo = DockWidgetPluginGuiInfo.new(
		Enum.InitialDockState.Right,
		true,
		true,
		500,
		500,
		100,
		100)
	
	testWidget = plugin:CreateDockWidgetPluginGui("Menu", widgetinfo)
	testWidget.Title = "Menu" 
	
	local frame = Instance.new("Frame")
	frame.Position = UDim2.new(0,0,0,0)
	frame.AnchorPoint = Vector2.new(0,0)
	frame.Size = UDim2.new(1,0,1,0)
	frame.SizeConstraint = Enum.SizeConstraint.RelativeXY
	frame.Parent = testWidget
	
	else
		db = true
		testWidget:Destroy()
	end
end

newOpen.Click:Connect(onOpen)

This is my current code, for some reason when I press the button it shows this in the corner:
image
Any help is much appreciated.
If more code is needed, just ask. (Not all the code)

1 Like

Looking at your code, this seems to be what should happen.

I forgot to say, it used to work a bit when ever I tried it in studio test game.

Stupid mistake by me,the window was just higher than the studio window.
Sorry for any inconvenience.

1 Like