There appears to be some sort of delay between me shooting and it actually throwing the projectile, what even is going on here lol.

Maybe a way to mock and hide the server-created projectile on the client?
There appears to be some sort of delay between me shooting and it actually throwing the projectile, what even is going on here lol.

Maybe a way to mock and hide the server-created projectile on the client?
Yeah, it’s likely due to the latency between the server and the client.
That’s basically the solution to your post. If you create it locally on the client and hide the server one, but have everyone else see the server’s copy, then it should appear better.
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