Union/Block teleporting back to Original place

I’m trying to make a simple game where you can sail thru ice with a boat.
The only problem is that the Ice (union) are teleporting back to their original place.

The unions are unanchored and are standing on a platform

Properties of the ice
Here are the properties of the ice (Union)

Screenshot 1
screenshot2

Solutions i tried that didn’t work

  • Making the ice Server side (not client side)

  • Making it not a union but a Block (didnt work and is not what im looking for)

  • Making a script that makes the ice can collide false with the boat but the ice still teleported back

  • Making the ice massless didnt work

  • I tried changing RenderFidelity to Automatic

I hope somebody can find a solution and if there is a solution it will save my project!

Hello, it’s me again. Could you please send the place file so I could experiment with it?

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Sure Here is the link
I think you can edit it now

Nope
image

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It hopefully works right now!!

I can’t reproduce your issue. Plus, in that version, there are only 3 unions.

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Yeah the place is an other version of that video, but you dont have the problem of the unions teleporting back to their original place?

Nope, I don’t. I removed all constraints and scripts from unions.

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Okay Im going to test it out, thanks.

What do you mean with constraints? because i removed the scripts and its still happening

image

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Hm it still happening to me, can you maybe send your version of the place to me?

Oh yeah, I just needed to swim closer.
I fixed it by setting union’s network owner to the client.

script.Parent:SetNetworkOwner(game.Players:WaitForChild("UnpalatabIe")) --instead of my username set something else

image

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omg, it actually works! Your a legend, thank you very much!

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